Patch Note 1.5 Alpha 1
General changes:
Game speed and network games :
- Fixed a bug that caused lags in network games.
- The movement speed of several units has been increased to better suit online games and make the game more dynamic.
- Removed the building time penalty at the start of the game.
- Fixed several bugs concerning damaged units’ movement that was causing their speed to randomly increase or decrease.
Global balancing:
This part is too long to be listed, but here are the most important points:
- Lowered costs and training time for infantry units to make them more viable.
- Reinforced certain structures which were too vulnerable (notably the defensive structures).
- Spaceships and heavy weaponry now is less accurate, especially against infantry.
- Readjusted several armaments.
Fog of War:
- Hyperspace windows will now remain visible in the fog of war (for the player who created them)
- The Fog of War now reappears more quickly when you leave an area. This was done in order to prevent very fast units from unveiling a lot of terrain in their trail.
- The field of vision for all units has been readjusted according to their type. No more infantry with a greater FoV than a spaceship.
Keyboard shortcuts:
In order to improve the game ergonomics, many changes have been done to the keyboard shortcuts:
- [F1] for the Menu & Options instead of [Esc]
- [F2] for the communicator instead of [Tab]
- [F3] to place a beacon instead of [Ctrl] + [M]
- [F4] to select the next idle builder instead of [Ctrl] + [↑]
- [F5] to fast forward instead of [Y]
- [Esc] to minimize the command bar instead of [F9]
- [L] to select air units instead of [Shift] + [R]
- [Num. 0] to lock the camera on a unit [Shift] + [Alt] + [Ctrl] + [T]
- Removed the camera zone selections.
- The Asgard now use the QWERTY-ASDFGH-ZXCVBN keyboard shortcuts.
Please refer to the CnCSGU_KeyboardShorcut.pdf document for a full list of keyboard shortcuts.
Menu:
- Added a background image in case the shellmap could not be loaded (Quickstart mode, Windows Seven 64 bits without XP compatibility mode, bug, etc…) to get rid of the empty pink background.
- Updated the “Create a game” and “Load a game” online menus.
- Fixed the display of several checkboxes.
Miscellaneous:
- Added a blinking marker under the starting units to spot them more easily.
- Added a game length timer on the lower right.
- Fixed a bug that was causing hyperspace windows to behave weirdly when they were almost expired.
- The Naquadah sign now shows up on Naquadah piles and on harvesters when gathered.
- Unit production sounds on units that are produced rather quickly (such as infantry and especially Unas) now have less chance to occur (from ½ to ¼).
- Removed the smoke particles on energy weapons’ muzzles (Jaffa, Death Gliders, etc…).
Tau'ri:
Barracks:
- New animated 3D model.
Research Lab:
- Added reflections on the windows.
Spatial Supply Station:
- New animated 3D model.
War Factory:
- New animated 3D model.
Nuclear Warhead Teleportation (Ability):
- Increased range and reduced activation delay to make it more efficient and coherent.
Goa'uld:
Ha'tak:
- New 3D model for the damaged states of the ship.
Airfield:
- Added scaffoldings.
Imperial Supply Station:
- Removed building limit, you can now build an unlimited numbers of supply stations.
Staff Weapons Upgrade:
- Now affects aircraft. The Energy Cannons Upgrade has been subsequently been removed.
Asgard:
The core of this new version. The Asgard are actually in alpha development stage, but the bulk of their gameplay, graphics and audio is available.
Here’s the Asgard content:
- Structures: High Council, Neutrino-ion Generator, Refinery, Viking Camp, Technological Institute, Aircraft Platform, Spaceship Platform, Cosmic Controller, Synthesis Factory, Protection Monolith, Secret Committee.
- Infantry: Viking, Scientist, Exoskeleton, Thor.
- Aviation: Builder Drone, Harvester, Tracker.
- Spaceships: Vanir, Disruptor Satellite, Beliskner, Valhalla, Scientific Station, O'Neill.
- Upgrades: Mjölnir, Drone Armor, Trinium Alloy, Cloning Technology, Command Panel, Command Matrix, Beam Range.
- Special Powers: Viking Training, Midgard’s Thunder , Black Hole, Supernova, Spying , Thor’s chariot.
Please refer to the CnCSGU_TechTree.pdf document to have a look at the entire list of units and technologies.
The addition of the Asgard also comes with a new loading screen, the faction’s arms and a new ingame UI for them.
Maps & missions:
New Alpha Site:
- Added some scenery around the Library of the Ancients.
- Fixed a bug in hard difficulty that sent unlimited reinforcements through the Stargate and prevented the mission objective.
- Objectives are now displayed periodically until you complete them.
- Changed the text formatting to differentiate between dialogs, objectives and help popups in the communicator. ( > Character: "Dialog" // OBJECTIVE : - objective 1 // [-=?=-] help popup)
- Added enemy units in hard difficulty.
- The conquest of Danderah:
New Goa’uld mission where you play as the right hand of the System Lord Menethou and are tasked with enslaving the planet Danderah.
Although it is less of a tutorial than the previous mission, this original scenario will still enable you to discover the Goa’uld faction with a higher difficulty setting.
/!\ The mission script has been translated in English but the English voices aren’t available yet.
Multiplayer/Skirmish :
- Added 2 new land maps.
- Fixed the placement of Naquadah piles and neutral structures on certain maps.
Artificial Intelligence:
Tau'ri & Goa'uld:
- Reduced the first assault launch delay on hard difficulty.
- Fixed a bug that caused the AI to send units in the bottom left corner of the map.
- Fixed a bug that prevented certain units from assaulting enemy bases.
- Asgard:
The Asgard AI is not as developed as the other 2 since the faction isn’t complete yet. Here’s what’s already been implemented:
- 4 first random assaults.
- 2 defense teams.
- 4 assault teams.
- Building all structures.
- Capturing neutral buildings.
- Special powers management.
Launcher:
The mod launcher is a multi-function utility program that enables you through a GUI to:
- Launch the mod, the WorldBuilder or the vanilla game.
- Set the resolution, window mode, IP address and game speed.
- Get details on the installed version and check for updates.
- Send bug reports.
- Easily access our websites and social networking accounts.
- Detect eventual install errors and make launching the mod more stable.