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Patch Note 1.5 Alpha 1

General changes:

Game speed and network games :

  • Fixed a bug that caused lags in network games.
  • The movement speed of several units has been increased to better suit online games and make the game more dynamic.
  • Removed the building time penalty at the start of the game.
  • Fixed several bugs concerning damaged units’ movement that was causing their speed to randomly increase or decrease.


Global balancing:
This part is too long to be listed, but here are the most important points:

  • Lowered costs and training time for infantry units to make them more viable.
  • Reinforced certain structures which were too vulnerable (notably the defensive structures).
  • Spaceships and heavy weaponry now is less accurate, especially against infantry.
  • Readjusted several armaments.


Fog of War:

  • Hyperspace windows will now remain visible in the fog of war (for the player who created them)
  • The Fog of War now reappears more quickly when you leave an area. This was done in order to prevent very fast units from unveiling a lot of terrain in their trail.
  • The field of vision for all units has been readjusted according to their type. No more infantry with a greater FoV than a spaceship.


Keyboard shortcuts:
In order to improve the game ergonomics, many changes have been done to the keyboard shortcuts:

  • [F1] for the Menu & Options instead of [Esc]
  • [F2] for the communicator instead of [Tab]
  • [F3] to place a beacon instead of [Ctrl] + [M]
  • [F4] to select the next idle builder instead of [Ctrl] + [↑]
  • [F5] to fast forward instead of [Y]
  • [Esc] to minimize the command bar instead of [F9]
  • [L] to select air units instead of [Shift] + [R]
  • [Num. 0] to lock the camera on a unit [Shift] + [Alt] + [Ctrl] + [T]
  • Removed the camera zone selections.
  • The Asgard now use the QWERTY-ASDFGH-ZXCVBN keyboard shortcuts.


Please refer to the CnCSGU_KeyboardShorcut.pdf document for a full list of keyboard shortcuts.

Menu:

  • Added a background image in case the shellmap could not be loaded (Quickstart mode, Windows Seven 64 bits without XP compatibility mode, bug, etc…) to get rid of the empty pink background.
  • Updated the “Create a game” and “Load a game” online menus.
  • Fixed the display of several checkboxes.


Miscellaneous:

  • Added a blinking marker under the starting units to spot them more easily.
  • Added a game length timer on the lower right.
  • Fixed a bug that was causing hyperspace windows to behave weirdly when they were almost expired.
  • The Naquadah sign now shows up on Naquadah piles and on harvesters when gathered.
  • Unit production sounds on units that are produced rather quickly (such as infantry and especially Unas) now have less chance to occur (from ½ to ¼).
  • Removed the smoke particles on energy weapons’ muzzles (Jaffa, Death Gliders, etc…).


Tau'ri:

Barracks:

  • New animated 3D model.


Research Lab:

  • Added reflections on the windows.


Spatial Supply Station:

  • New animated 3D model.


War Factory:

  • New animated 3D model.


Nuclear Warhead Teleportation (Ability):

  • Increased range and reduced activation delay to make it more efficient and coherent.


Goa'uld:

Ha'tak:

  • New 3D model for the damaged states of the ship.


Airfield:

  • Added scaffoldings.


Imperial Supply Station:

  • Removed building limit, you can now build an unlimited numbers of supply stations.


Staff Weapons Upgrade:

  • Now affects aircraft. The Energy Cannons Upgrade has been subsequently been removed.


Asgard:

The core of this new version. The Asgard are actually in alpha development stage, but the bulk of their gameplay, graphics and audio is available.

Here’s the Asgard content:

  • Structures: High Council, Neutrino-ion Generator, Refinery, Viking Camp, Technological Institute, Aircraft Platform, Spaceship Platform, Cosmic Controller, Synthesis Factory, Protection Monolith,  Secret Committee.
  • Infantry: Viking, Scientist, Exoskeleton, Thor.
  • Aviation: Builder Drone, Harvester, Tracker.
  • Spaceships: Vanir, Disruptor Satellite, Beliskner, Valhalla, Scientific Station, O'Neill.
  • Upgrades: Mjölnir, Drone Armor, Trinium Alloy, Cloning Technology, Command Panel, Command Matrix, Beam Range.
  • Special Powers: Viking Training, Midgard’s Thunder , Black Hole, Supernova, Spying , Thor’s chariot.


Please refer to the CnCSGU_TechTree.pdf  document to have a look at the entire list of units and technologies.

The addition of the Asgard also comes with a new loading screen, the faction’s arms and a new ingame UI for them.


 

Maps & missions:

New Alpha Site:

  • Added some scenery around the Library of the Ancients.
  • Fixed a bug in hard difficulty that sent unlimited reinforcements through the Stargate and prevented the mission objective.
  • Objectives are now displayed periodically until you complete them.
  • Changed the text formatting to differentiate between dialogs, objectives and help popups in the communicator. ( > Character: "Dialog" // OBJECTIVE : - objective 1 // [-=?=-] help popup)
  • Added enemy units in hard difficulty.


- The conquest of Danderah:
New Goa’uld mission where you play as the right hand of the System Lord Menethou and are tasked with enslaving the planet Danderah.
Although it is less of a tutorial than the previous mission, this original scenario will still enable you to discover the Goa’uld faction with a higher difficulty setting.
/!\ The mission script has been translated in English but the English voices aren’t available yet.

Multiplayer/Skirmish :

  • Added 2 new land maps.
  • Fixed the placement of Naquadah piles and neutral structures on certain maps.



Artificial Intelligence:

Tau'ri & Goa'uld:

  • Reduced the first assault launch delay on hard difficulty.
  • Fixed a bug that caused the AI to send units in the bottom left corner of the map.
  • Fixed a bug that prevented certain units from assaulting enemy bases.


- Asgard:
The Asgard AI is not as developed as the other 2 since the faction isn’t complete yet. Here’s what’s already been implemented:

  • 4 first random assaults.
  • 2 defense teams.
  • 4 assault teams.
  • Building all structures.
  • Capturing neutral buildings.
  • Special powers management.

 


Launcher:

The mod launcher is a multi-function utility program that enables you through a GUI to:

  • Launch the mod, the WorldBuilder or the vanilla game.
  • Set the resolution, window mode, IP address and game speed.
  • Get details on the installed version and check for updates.
  • Send bug reports.
  • Easily access our websites and social networking accounts.
  • Detect eventual install errors and make launching the mod more stable.


 

English


by Dr. Radut.